Infinite Metaverse Alliance (IMA) is a community-driven Research and Development Philanthropic Foundation. The organization consists of three branches: Research, Development, and Working Group. The bulk of the membership comprise the Working Group (WG) branch. Categories include:


Core WG Categories Subscriber WG Categories Non-subscriber WG Categories
Standards  User Interface Design Community Interests
Specifications  Accessibility  
Engineering Human Computer Interface  
Development Training  
Grid Security Education  
Transaction Security Industry  


The hybrid structure of IMA creates a market of internal customers (the members) with a vested interest in IMA's success on behalf of the community. For its internal customers, IMA Research and Development branches will provide the resources needed by these customers in response to customer inputs and working group activity. Some of these customers (subscribing members) have a vested interest through passive member interest in IMA.


Any Working Group category may have any number of Working Groups. Rather than emulate the structure of top-down organizations with complex governing models, IMA will build on the membership base of Working Groups facilitated by a Director's Council (appointed and elected) with committees that function as working group sponsors and coordinators. The Advisory Board, with both appointed and elected advisors, will provide assistance to the Director's Council and function as liaisons to the Executive Board to facilitate resources needed by the Working Group branch. The following is an illustration of how each Working Group will function. 




Following our presentation and call to action at Open Simulator Community Conference 2016 as well as recent interest and calls for research support, we anticipate starting with Working Groups in the following categories:


  1. Standards - research of applicable security and virtual economy standards for virtual world and virtual reality technologies
  2. Standards - research of applicable accessibility standards for virtual world and virtual reality technologies
  3. Specifications - development of inter-grid interoperability (IGI) standards for virtual world platforms
  4. Specifications - development of applicable accessibility standards for virtual world and virtual reality technologies 
  5. Engineering - open source software research projects for virtual worlds and synthetic training environments
  6. Engineering - development of hardware/software compatibility matrix tool to support research in virtual worlds
  7. Development - server software development for accessibility to support research
  8. Development - viewer software development for accessibility to support research
  9. Grid Security - research and document vulnerabilities of virtual world grid technologies
  10. Grid Security - research best practices in authentication and monitoring
  11. Transaction Security - research encryption methods for virtual worlds for HIPPA and FERPA compliance 
  12. Transaction Security - research national security implications and risks associated with virtual currencies
  13. User Interface Design - research and development associated with 504 and 508 standards compliance
  14. User Interface Design - research applicable W3C guidelines for usability and accessibility testing
  15. Accessibility - research best practices in virtual world design for accessibility
  16. Accessibility - research number of and type of people with disabilities using virtual worlds
  17. Human Computer Interface - research devices available to improve accessibility
  18. Human Computer Interface - research topics in rehabilitation using virtual reality and brain machine interfaces
  19. Training - research topics of interest and grant opportunities
  20. Training - research augmented and blended training topics
  21. Education - research topics of interest and grant opportunities
  22. Education - 504 and 508 compliance issues to support research projects
  23. Industry - research virtual world software opportunities to support greater adoption
  24. Industry - small business innovation research topics
  25. Commerce - research intellectual property concerns associated with virtual content
  26. Commerce - research FinCEN and IRS rules for virtual currencies
  27. Community Interest - community surveys to collect ideas on improving accessibility to support research
  28. Community Interest - web-based viewer data collection and device comparison testing to support research
  29. Community Interest - publication and presentation opportunities to present research results
  30. Community Interest - creative commons content projects to support research