49 Public Working Groups (14 Active, 2 Inactive, 14 Forming, 18 TBD)

Status WG Leader WG Intersections



WG15: Virtual World Design for Accessibility

Forming Leader needed 11 WGs: 16, 38, 27, 7, 8, 22, 17, 37, 4, 2, 13
Research best practices in virtual world design for accessibility. Avacon to host Accessibility Center.         

WG16: Disabilities in Virtual Worlds

TBD Leader needed 11 WGs: 15, 38, 27, 7, 8, 22, 17, 37, 4, 2, 13
Research number of and type of people with disabilities using virtual worlds.         

WG38: Virtual World User Interface Design

Forming Leader needed 12 WGs: 15, 16, 27, 7, 8, 22, 17, 37, 4, 2, 13, 32
Web-based and client viewer user interface design research focus group.         



WG25: Intellectual Property Concerns

Active Mike Lorrey 3 WGs: 26, 23, 24
Research intellectual property concerns associated with virtual content.         

WG26: Virtual Currency Issues

Active Mike Lorrey 3 WGs: 25, 23, 24
Research and discuss FinCEN and IRS rules for virtual currencies.         

Community Interests   


WG27: Surveys on Accessibility

TBD Leader needed 11 WGs: 15, 16, 38, 7, 8, 22, 17, 37, 4, 2, 13
Conduct community surveys to collect ideas on improving accessibility to support research.         

WG28: Web-based Virtual World Testing

Active Shawn Maloney 3 WGs: 34, 41, 31
Collect data on web-based viewer options and conduct comparison testing to support research.         

WG29: Publications and Presentations

Active Lisa Laxton 3 WGs: 19, 20, 21
Research publication and presentation opportunities.         

WG30: Research Commons

TBD Leader needed 1 WG: 39
Document creative commons content projects to support research.         

WG31: Test Management

Active Selby Evans 5 WGs: 28, 35, 36, 37, 45
Objective: support development of open source software for user-built virtual worlds.         

WG35: HTML5 Viewer General Use Testing

TBD Leader needed 2 WGs: 32, 31
Web-based viewer research focus group for general use.         

WG40: Documenting Research Journeys

Inactive Steve LaVigne  
Document and publish research and development journeys.         

WG41: Community Website and Worlds

Active Shawn Maloney 1 WG: 28
Build community website for and build community welcome center region.         

WG46: Best Practices in 3D Mesh Modeling

Forming Leader needed  
Share best practices in 3D mesh modeling for virtual world technologies in IMA's knowledge base.        

WG47: Open Simulator User Generated Content Tutorials

Forming Leader needed  
Create or share Open Simulator User Generated Content Tutorials in IMA's knowledge base.      

WG48: Video Capture Tools

Forming Leader needed  
List and compare video capture tools for virtual world activities in IMA's knowledge base.        

WG49: Free and Open Source Software: 3D Modeling Resources

Forming Leader needed  
List free and open source software used for 3D Modeling in virtual worlds in IMA's knowledge base.        



WG32: HTML5 Viewer for Open Simulator

TBD Lisa Laxton 7 WGs: 35, 36, 37, 4, 2, 13, 38
Web-based Open Simulator viewer research and development.         

WG33: Open Simulator Client Viewer Research

Active Lisa Laxton 7 WGs: 8, 6, 2, 4, 17, 45, 34
Dedicated Open Simulator client viewer research and development.         

WG7: TTS/STT Accessibility

Active Lisa Laxton 11 WGs: 15, 16, 38, 27, 8, 22, 17, 37, 4, 2, 13
Improve server software accessibility to support research.         

WG8: Viewer Accessibility Issues

TBD Tim Elliot 12 WGs: 15, 16, 38, 27, 7, 22, 17, 37, 4, 2, 13, 33
Improve viewer software accessibility to support research.         



WG21: Opportunity Research

Active Lisa Laxton 4 WGs: 19, 20, 29, 11
Research topics of interest and grant opportunities.         

WG22: 504/508 Compliance

Active Lisa Laxton 11 WGs: 15, 16, 38, 27, 7, 8, 17, 37, 4, 2, 13
Document 504 and 508 compliance issues to support research projects using virtual worlds.         

WG36: HTML5 Viewer EDU/GOV Testing

TBD Leader needed 2 WGs: 32, 31
Web-based viewer research focus group for education and government use.         

WG39: Onboarding Study

TBD Leader needed 1 WG: 30
Study ways to minimize the learning curve and improve bootstrapping/onboarding.         



WG43: Hypervisors for Servers

Inactive Steve LaVigne  
Research available Hypervisors for Linux Servers         

WG5: Virtual Worlds and Synthetic Training Environments

TBD Leader needed  
Research virtual worlds and synthetic training environment open source software.         

WG6: Virtual World Hardware/Software Matrix

Forming Leader needed 1 WG: 33
Develop hardware/software compatibility matrix tool to support research and enterprise planning for use of virtual worlds.         

Grid Security   


WG10: Best Practices for Administrative Grid Monitoring

TBD Leader needed  
Research best practices in authentication and monitoring.         

WG9: Virtual World Technology Vulnerabilities

TBD Leader needed  
Research and document vulnerabilities of virtual world grid technologies.         

Human Computer Interface   


WG17: Accessibility Devices

Forming Leader needed 12 WGs: 15, 16, 38, 27, 7, 8, 22, 37, 4, 2, 13, 33
Research devices available to improve accessibility.         

WG18: HCI Research Topics

TBD Leader needed  
Research topics in rehabilitation using virtual reality and brain machine interfaces.         

WG37: HTML5 Accessibility Testing

TBD Leader needed 14 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 4, 2, 13, 32, 31, 14
Web-based viewer device testing group.         



WG23: Marketing and Outreach

Forming Selby Evans 3 WGs: 24, 25, 26
Research virtual world software opportunities to support greater adoption.         

WG24: Business Opportunities

TBD Lisa Laxton 3 WGs: 23, 25, 26
Research and propose small business innovation research topics.         



WG3: Inter-grid Interoperability (IGI)

Forming Lisa Laxton 6 WGs: 1, 2, 42, 45, 12, 14
Develop inter-grid interoperability (IGI) specification for virtual world platforms.         

WG4: Accessibility

TBD Leader needed 13 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 37, 2, 13, 32, 33
Develop applicable accessibility specification for virtual world and virtual reality technologies.         



WG1: Virtual Currency Standards

Forming Lisa Laxton 3 WGs: 3, 42, 12
Research applicable security and virtual economy standards for virtual world and virtual reality technologies.         

WG2: Accessibility Standards

Forming Lisa Laxton 14 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 37, 4, 13, 32, 33, 3
Research applicable accessibility standards for virtual world and virtual reality technologies.         

WG42: Standards Intelligence

Forming Lisa Laxton 5 WGs: 1, 2, 3, 4, 45
Monitor and communicate applicable software standards changes to working groups.         

WG45: IMA Standards, Testing & Evaluation

Active Lisa Laxton 4 WGs: 31, 33, 3, 42
Working Group to explore creating a set of standards for testing OpenSim and other Virtual World systems.         



WG19: Training Research Topics

TBD Leader needed 4 WGs: 29, 20, 21, 11
Research topics of interest and grant opportunities.         

WG20: Augmented Reality and Blended Learning

TBD Leader needed 3 WGs: 19, 29, 21
Research augmented and blended training topics.         

Transaction Security   


WG11: HIPAA/FERPA Compliance

Forming Leader needed 2 WGs: 19, 21
Research encryption methods for virtual worlds for HIPAA and FERPA compliance.         

WG12: National Security Concerns Affecting Virtual Currency

TBD Leader needed 2 WGs: 1, 3
Research national security implications and risks associated with virtual currencies.         

User Interface Design   


WG13: 504/508 Software Compliance

Active Lisa Laxton 12 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 37, 4, 2, 32
Research software development requirements associated with 504 and 508 standards compliance.         

WG14: W3C Usability Guidelines

Active Lisa Laxton 2 WGs: 37, 3
Research applicable W3C guidelines for usability and accessibility testing.         

WG34: Best Practices in User Interface Design

TBD Leader needed 2 WGs: 28, 33
Web-based and client viewer user interface design research.         

26 Private Working Groups (15 Public View Projects, 11 Internal Projects)


IMA Technology Center

Forming ADB TBD

IMA Innovation Center

Forming LC TBD

IMA Halcyon Test Grid

Active IMA Done, used to test latest versions

IMA R&D Server

Active IMA Done, managed by IMA, planning needed for transition to Linux 

IMA Webcom Server

Active IMA Installed, needs HTML accessible design, and security certificate update, planning for upgrade to HTML5 Client version eliminating the need for  Flash plugin

IMA Project Management Site

Active IMA  Installed and configured, needs accessible theme, planning for upgrade to new release of Open Project

IMA Open Simulator Test Grid

Active IMA  Done, used to test latest versions, investigating updates for nightly builds

IMA Helios Test Grid

Active IMA  Test installation standard, custom install In work

IMA Community Grids

Active IMA  One grid installed, one installation in work, grid map layout completed

IMA WhiteCore-sim Test Grid

Active IMA  To be installed on another box for independent tests

IMA Expo Grid

Active IMA  Installation done, grid to be built after community grid builds

IMA Development Test Grid

Active IMA  TBD, MOSES Halcyon implementation development planned to continue R&D efforts

IMA Outposts

Active IMA  Alpha turned over to the community working group, Beta design complete, build in work, Gamma to be used for proposed perpetual "world's fair" HyperGrid event hub, Delta to be used for 100% creative commons shopping with portals to other shopping locations on the HyperGrid

WebWorldz Development

Active Multiple Much progress was made during development of two systems (Cybalounge and Web-Worldz) - testing support by IMA continues.


From Jo Querrien


Managing your inventory keeps your contribution to the load on inventory servers down, and also speeds up your teleporting and decreases the lag spike (for everyone in the region including you) caused when you enter a new region.  Also, it makes FINDING what you want much easier.  Everyone's inventory  will look a little different, because your inventory should be set up the way that makes it easiest for YOU to use, not someone else.

1) Start NOW.  The bigger your inventory is when you get started, the more work it will take to get it under control.

2) ORGANIZE FIRST.  Sort things in a way that makes sense to YOU, and sort EVERYTHING. (tips for this later)

3) Get rid of low hanging fruit (duplicate landmarks, unnecessary notecards, copies of things, anything named "Primitive", or stuff you'll never use).  Just delete them.

4) Once you have everything sorted so you can FIND things, packing things into boxes helps a LOT in lowering your inventory.

5) The Outfits folder - useful tool or useless load on the inventory server?

From Jo Querrien


Suppose you have created something, and you want to share it with others.  What is the easiest way to do that?

First, you need to rez a cube (everything starts with that cube, doesn't it?).  The General tab is where you name your box of items (let's say you made a set of snarky T-shirts).  Name it something that others will be able to tell what's in it (like, in this case, "Snarky T-shirts by MyName").  Then ask yourself - do you want this box to look like a plywood cube, or would you rather it look like something else?  If something else, use the Object and Texture tabs to change its look appropriately (note that if you set a cube's Z to 0.05 and its X and Y taper to 0.2, then rotate it 90 degrees on X, it becomes a nice framed square that you can drag a texture into the middle of and color the borders black for a quick vendor).

From Jo Querrien


In real life, we are all individuals.  We can be individuals in virtual worlds, too.  All it takes is being willing to experiment (and don't worry - you can always go back to the look you have now).  ALWAYS make a copy of anything other than a default item before modifying it!  Here are the basics:

A)  Every avatar MUST have shape, skin, eyes, and hair/eyebrow shaper.  ALL of them are things you can make yourself (with varying degrees of difficulty).

B)  Every avatar CAN have attachments and/or system clothing/tattoos, and alpha layers to disappear parts of the body. These are all also things you can make yourself (with varying degrees of difficulty).

C) An avatar can be saved in a folder to make it easy to "get dressed" or completely change your look.

From Jo Querrien


Okay, so you've finished making just the right animation or pose for your new AO/piece of furniture.  You even remembered to make sure that the first frame is the default T-Pose, and that you moved everything you were planning on moving at least 3 points in the second frame.  Now what?

First, you have to Export for Second Life.  In QAvimator, that is an option in the File menu.  Many other programs also have options to export for Second Life.  This will create a .bvh file that will work in virtual worlds, in the same folder your .avm file is in.