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From Jo Querrien
In real life, we are all individuals. We can be individuals in virtual worlds, too. All it takes is being willing to experiment (and don't worry - you can always go back to the look you have now). ALWAYS make a copy of anything other than a default item before modifying it! Here are the basics:
A) Every avatar MUST have shape, skin, eyes, and hair/eyebrow shaper. ALL of them are things you can make yourself (with varying degrees of difficulty).
B) Every avatar CAN have attachments and/or system clothing/tattoos, and alpha layers to disappear parts of the body. These are all also things you can make yourself (with varying degrees of difficulty).
C) An avatar can be saved in a folder to make it easy to "get dressed" or completely change your look.
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- Category: Projects
From Jo Querrien
Managing your inventory keeps your contribution to the load on inventory servers down, and also speeds up your teleporting and decreases the lag spike (for everyone in the region including you) caused when you enter a new region. Also, it makes FINDING what you want much easier. Everyone's inventory will look a little different, because your inventory should be set up the way that makes it easiest for YOU to use, not someone else.
1) Start NOW. The bigger your inventory is when you get started, the more work it will take to get it under control.
2) ORGANIZE FIRST. Sort things in a way that makes sense to YOU, and sort EVERYTHING. (tips for this later)
3) Get rid of low hanging fruit (duplicate landmarks, unnecessary notecards, copies of things, anything named "Primitive", or stuff you'll never use). Just delete them.
4) Once you have everything sorted so you can FIND things, packing things into boxes helps a LOT in lowering your inventory.
5) The Outfits folder - useful tool or useless load on the inventory server?
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- Category: Projects
From Jo Querrien
Okay, so you've finished making just the right animation or pose for your new AO/piece of furniture. You even remembered to make sure that the first frame is the default T-Pose, and that you moved everything you were planning on moving at least 3 points in the second frame. Now what?
First, you have to Export for Second Life. In QAvimator, that is an option in the File menu. Many other programs also have options to export for Second Life. This will create a .bvh file that will work in virtual worlds, in the same folder your .avm file is in.
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- Category: Projects
From Jo Querrien
Suppose you have created something, and you want to share it with others. What is the easiest way to do that?
First, you need to rez a cube (everything starts with that cube, doesn't it?). The General tab is where you name your box of items (let's say you made a set of snarky T-shirts). Name it something that others will be able to tell what's in it (like, in this case, "Snarky T-shirts by MyName"). Then ask yourself - do you want this box to look like a plywood cube, or would you rather it look like something else? If something else, use the Object and Texture tabs to change its look appropriately (note that if you set a cube's Z to 0.05 and its X and Y taper to 0.2, then rotate it 90 degrees on X, it becomes a nice framed square that you can drag a texture into the middle of and color the borders black for a quick vendor).
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https://pm.infinitemetaverse.org/projects |
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41 Public Working Groups (12 Active, 10 Forming, 19 TBD) |
Status | WG Leader | WG Intersections |
Accessibility |
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WG15: Virtual World Design for Accessibility |
Forming | Timber Wolfe | 11 WGs: 16, 38, 27, 7, 8, 22, 17, 37, 4, 2, 13 |
Research best practices in virtual world design for accessibility. Avacon to host Accessibility Center. | |||
WG16: Disabilities in Virtual Worlds |
TBD | Leader needed | 11 WGs: 15, 38, 27, 7, 8, 22, 17, 37, 4, 2, 13 |
Research number of and type of people with disabilities using virtual worlds. | |||
WG38: Virtual World User Interface Design |
Forming | Leader needed | 12 WGs: 15, 16, 27, 7, 8, 22, 17, 37, 4, 2, 13, 32 |
Web-based and client viewer user interface design research focus group. | |||
Commerce |
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WG25: Intellectual Property Concerns |
Active | Mike Lorrey | 3 WGs: 26, 23, 24 |
Research intellectual property concerns associated with virtual content. | |||
WG26: Virtual Currency Issues |
Active | Mike Lorrey | 3 WGs: 25, 23, 24 |
Research and discuss FinCEN and IRS rules for virtual currencies. | |||
Community Interests |
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WG27: Surveys on Accessibility |
TBD | Leader needed | 11 WGs: 15, 16, 38, 7, 8, 22, 17, 37, 4, 2, 13 |
Conduct community surveys to collect ideas on improving accessibility to support research. | |||
WG28: Web-based Virtual World Testing |
Active | Shawn Maloney | 3 WGs: 34, 41, 31 |
Collect data on web-based viewer options and conduct comparison testing to support research. | |||
WG29: Publications and Presentations |
Active | Lisa Laxton | 3 WGs: 19, 20, 21 |
Research publication and presentation opportunities. | |||
WG30: Research Commons |
TBD | Leader needed | 1 WG: 39 |
Document creative commons content projects to support research. | |||
WG31: Test Management |
Active | Selby Evans | 5 WGs: 28, 35, 36, 37, 45 |
Objective: support development of open source software for user-built virtual worlds. | |||
WG35: HTML5 Viewer General Use Testing |
TBD | Leader needed | 2 WGs: 32, 31 |
Web-based viewer research focus group for general use. | |||
WG41: Community Website and Worlds |
Complete | Shawn Maloney | 1 WG: 28 |
Build community website for infinitemetaverse.org and build community welcome center region. | |||
WG46: Best Practices in 3D Mesh Modeling |
Forming | Leader needed | |
Share best practices in 3D mesh modeling for virtual world technologies in IMA's knowledge base. | |||
WG47: Open Simulator User Generated Content Tutorials |
Forming | Leader needed | |
Create or share Open Simulator User Generated Content Tutorials in IMA's knowledge base. | |||
WG48: Video Capture Tools |
Forming | Leader needed | |
List and compare video capture tools for virtual world activities in IMA's knowledge base. | |||
WG49: Free and Open Source Software: 3D Modeling Resources |
Forming | Leader needed | |
List free and open source software used for 3D Modeling in virtual worlds in IMA's knowledge base. | |||
Development |
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WG32: HTML5 Viewer for Open Simulator |
TBD | Lisa Laxton | 7 WGs: 35, 36, 37, 4, 2, 13, 38 |
Web-based Open Simulator viewer research and development. | |||
WG33: Open Simulator Client Viewer Research |
Active | Lisa Laxton | 7 WGs: 8, 6, 2, 4, 17, 45, 34 |
Dedicated Open Simulator client viewer research and development. | |||
WG7: TTS/STT Accessibility |
Active | Lisa Laxton | 11 WGs: 15, 16, 38, 27, 8, 22, 17, 37, 4, 2, 13 |
Improve server software accessibility to support research. | |||
WG8: Viewer Accessibility Issues |
TBD | Tim Elliot | 12 WGs: 15, 16, 38, 27, 7, 22, 17, 37, 4, 2, 13, 33 |
Improve viewer software accessibility to support research. | |||
Education |
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WG21: Opportunity Research |
Active | Lisa Laxton | 4 WGs: 19, 20, 29, 11 |
Research topics of interest and grant opportunities. | |||
WG22: 504/508 Compliance |
Active | Lisa Laxton | 11 WGs: 15, 16, 38, 27, 7, 8, 17, 37, 4, 2, 13 |
Document 504 and 508 compliance issues to support research projects using virtual worlds. | |||
WG36: HTML5 Viewer EDU/GOV Testing |
TBD | Leader needed | 2 WGs: 32, 31 |
Web-based viewer research focus group for education and government use. | |||
WG39: Onboarding Study |
TBD | Leader needed | 1 WG: 30 |
Study ways to minimize the learning curve and improve bootstrapping/onboarding. | |||
Engineering |
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WG5: Virtual Worlds and Synthetic Training Environments |
TBD | Leader needed | |
Research virtual worlds and synthetic training environment open source software. | |||
WG6: Virtual World Hardware/Software Matrix |
Forming | Leader needed | 1 WG: 33 |
Develop hardware/software compatibility matrix tool to support research and enterprise planning for use of virtual worlds. | |||
Grid Security |
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WG10: Best Practices for Administrative Grid Monitoring |
TBD | Leader needed | |
Research best practices in authentication and monitoring. | |||
WG9: Virtual World Technology Vulnerabilities |
TBD | Leader needed | |
Research and document vulnerabilities of virtual world grid technologies. | |||
Human Computer Interface |
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WG17: Accessibility Devices |
Forming | Leader needed | 12 WGs: 15, 16, 38, 27, 7, 8, 22, 37, 4, 2, 13, 33 |
Research devices available to improve accessibility. | |||
WG18: HCI Research Topics |
TBD | Leader needed | |
Research topics in rehabilitation using virtual reality and brain machine interfaces. | |||
WG37: HTML5 Accessibility Testing |
TBD | Leader needed | 14 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 4, 2, 13, 32, 31, 14 |
Web-based viewer device testing group. | |||
Industry |
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WG23: Marketing and Outreach |
Forming | Selby Evans | 3 WGs: 24, 25, 26 |
Research virtual world software opportunities to support greater adoption. | |||
WG24: Business Opportunities |
TBD | Lisa Laxton | 3 WGs: 23, 25, 26 |
Research and propose small business innovation research topics. | |||
Specifications |
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WG3: Inter-grid Interoperability (IGI) |
Forming | Lisa Laxton | 6 WGs: 1, 2, 42, 45, 12, 14 |
Develop inter-grid interoperability (IGI) specification for virtual world platforms. | |||
WG4: Accessibility |
TBD | Leader needed | 13 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 37, 2, 13, 32, 33 |
Develop applicable accessibility specification for virtual world and virtual reality technologies. | |||
Standards |
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WG1: Virtual Currency Standards |
Forming | Lisa Laxton | 3 WGs: 3, 42, 12 |
Research applicable security and virtual economy standards for virtual world and virtual reality technologies. | |||
WG2: Accessibility Standards |
Forming | Lisa Laxton | 14 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 37, 4, 13, 32, 33, 3 |
Research applicable accessibility standards for virtual world and virtual reality technologies. | |||
WG42: Standards Intelligence |
Forming | Lisa Laxton | 5 WGs: 1, 2, 3, 4, 45 |
Monitor and communicate applicable software standards changes to working groups. | |||
WG45: IMA Standards, Testing & Evaluation |
Active | Lisa Laxton | 4 WGs: 31, 33, 3, 42 |
Working Group to explore creating a set of standards for testing OpenSim and other Virtual World systems. | |||
Training |
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WG19: Training Research Topics |
TBD | Leader needed | 4 WGs: 29, 20, 21, 11 |
Research topics of interest and grant opportunities. | |||
WG20: Augmented Reality and Blended Learning |
TBD | Leader needed | 3 WGs: 19, 29, 21 |
Research augmented and blended training topics. | |||
Transaction Security |
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WG11: HIPAA/FERPA Compliance |
Forming | Leader needed | 2 WGs: 19, 21 |
Research encryption methods for virtual worlds for HIPAA and FERPA compliance. | |||
WG12: National Security Concerns Affecting Virtual Currency |
TBD | Leader needed | 2 WGs: 1, 3 |
Research national security implications and risks associated with virtual currencies. | |||
User Interface Design |
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WG13: 504/508 Software Compliance |
Active | Lisa Laxton | 12 WGs: 15, 16, 38, 27, 7, 8, 22, 17, 37, 4, 2, 32 |
Research software development requirements associated with 504 and 508 standards compliance. | |||
WG14: W3C Usability Guidelines |
Active | Lisa Laxton | 2 WGs: 37, 3 |
Research applicable W3C guidelines for usability and accessibility testing. | |||
WG34: Best Practices in User Interface Design |
TBD | Leader needed | 2 WGs: 28, 33 |
Web-based and client viewer user interface design research. | |||
19 Private Working Groups (8 Public View Projects, 11 Internal Projects) |
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IMA Innovation Center |
Forming | LC | TBD |
IMA Halcyon Test Grid |
Complete | IMA | Decommisioned |
IMA R&D Server |
Complete | IMA | Decommisioned |
IMA Webcom Server |
Complete | IMA | Decommisioned |
IMA Project Management Site |
Active | IMA | Moving to a new server |
IMA Open Simulator Test Grid |
Complete | IMA | Decommisioned |
IMA Helios Test Grid |
Active | IMA | Moving to a new server |
IMA Community Grids |
Active | IMA | Moving to a new server |
IMA WhiteCore-sim Test Grid |
Active | IMA | Moving to a new server |
IMA Expo Grid |
Active | IMA | Moving to a new server |
IMA Outposts |
Active | IMA | Alpha build complete and moved to production server, Beta design complete with build in work, Gamma to be used for proposed perpetual "world's fair" hyperport, Delta to be used for shopping hyperport |
WebWorldz Development |
Active | Multiple | Much progress made during development of two systems (Cybalounge and Web-Worldz) - testing support by IMA continues. |